Template:CharCellInv


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Syntax

 * 1 = TM/HM#
 * 2 = move
 * 3 = power
 * 4 = accuracy
 * 5 = pp
 * 6 = move type
 * 7 = damage category ("if" parser, if gen I or II do not use, if gen III leave it blank)
 * 8 = contest category ("if" parser, if gen I, II or V do not use)
 * 9 = appeal ("if" parser, if gen I, II or V do not use)
 * 10 = jam ("if" parser, if gen I, II, IV or V do not use)