Special

Creatures are based off of four subtypes per species: Normal, Elemental, Unknown, and Special. Creatures of special type tend to be extremely difficult to kill and rare to find in their respected areas.

This page is a master list of all special type creatures.

Sin
The creatures that mutated due to arcane dilution roam mostly in the lands of Seire. These creatures range from unintelligent beings that attack anything that moves, to highly intelligent and blood thirsty. They are sensitive to sounds and tend to rampage often due to being in pain from the after affects of arcane dilution. Some Sin might have even originally been human at one point, however due to infection had transformed due to too much time passing.

Sin tend to not be very magic orientated, most normal sin do not have elemental typing or magic associated with them. However they still have morphed, and mutated capabilities that advanced their natural skills. Sin tend to become enraged often if attacked for too long with magic. Many players who were once sin seem to have a highly defensive or immunity to certain magic type attacks. Special sin are extremely rare and highly intelligent beings that can be communicated with but only with advanced language.

Player turned Sin

Chrysl the Worm

Aerwyn the Falcon

Sythol the Viper

Kraxus The Mutated Shark

Master The Leviathan

Armadaca The Mutated Pangolin

Fross The Mutated Fox

Fena The Manta Ray

- ​

Rancor
Creatures of Ein that would be considered the monsters of the other realm, these creatures have highly intelligent capabilities and natures that must be understood mechanically before fighting. Many rancor quirks will help players survive or hunt rancor regularly. Some rancor are not considered to be dangerous or aggressive, however there are many territorial ones and many predators that are attracted to specific things in any individual. Some rancor have the capability to curse you and many rancor fights heavily rely on mechanics. Players should study the monsters they hunt or which ones occupy certain locations prior to leaving a safe place.

- ​

Mythological
Creatures that exist in the mythological section of Seire, Ein, or the Aether are made up of several different identifiers and features. The most common one being that mythological creatures have the capability to form pacts with all races of Arkas. Mythological creatures are highly intelligent companions that can be obtained or tamed as pets. The rarity of finding these creatures are high and even if someone enters the territory of a specific creature there is no guarantee the mythological potential companion will be there on a low roll.

Kitsune

Hydra

- ​

Voidspawn
Creatures of the void are beings of unnatural disorder, these hyper rare boss type monsters are almost a death sentence to approach without being highly prepared or geared. The void only takes damage from a magic called 'Elise' and the magic itself is complicated and dangerous to learn. If a voidspawn appears near you, the recommended action is to avoid at all costs.

Ravenger

Shrieker

- ​