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 Attention all Mages of Lilus!

In Seire, It is against the law for humans to hide magical ability and not apply to any school. Generally magically gifted are required and all have a responsibility to report and apply to a school/institute to study magic and learn how to control it.

Affiliations available are:
 * 1) Arcane Academy (Seire)
 * 2) Arkas Arkives (Seire)
 * 3) Isirus Institution (Seire)
 * 4) Aiol Seminary (Ein)
 * 5) Core Cut Guild (Ein)
 * 6) Mausoleia Ministry (Ein)
 * 7) Elise Asylum (Aether)
 * 8) Evoltail Faction (Aether)

Note: Students must be affiliated with an academy to use the ability 'Unify' and to gain academic perks. Please specify these in your character sheet. If you wish to change your affiliation, you will need the item; Accursed Roster

Individual school information:

Arkas Arkives
For students of teachings, the arkives rewards students to find knowledge for the library access here. Founded by Gaius, students that affiliate with knowledge can gain many perks for their inclusion.
 * 1) The card system
 * 2) * Throughout the wikia there will be pages that are marked with a color, only students with the card that represents the color on the page can passively know this information or have access to the library for these cards. If a page is unspecified or a red color, then the library is open to the public.
 * 3) Donating knowledge.
 * 4) * Many students can donate or be the founder of knowledge in this wikia, the information can be given or sold to Gaius. The knowledge then can increase your card color rank and allow access to more confidential libraries within the Arkives. Some information and rankings can be gained by collecting samples or doing specified tasks for the academy however ranking for donations will increase much faster.
 * 5) * Students with higher ranks get treated much differently, have access to better dorms and rooms, and access to better crafting stations. High rank students may also use favor to purchase public crafting systems for lower ranked students. The Arkives only specifically carry non-combative crafting stations and will not offer the ability to create armors, weapons, potions and trinkets.
 * 6) Crafting stations
 * 7) * Available crafting stations are: Cooking, Apothecary, and Enchanting.
 * 8) * Unique crafting station available: Transmutation Tube (for soulgem creation)
 * 9) * Cooking is the first station available to students, apothecary is the second, a high ranking will be required for enchanting.
 * 10) * all basic recipes are available to the public while advanced is a higher rank. If the student reaches white card, which is the highest rank available they will have access to forbidden recipes.
 * 11) Passives and Active Boons:
 * 12) Active: Soul Gems
 * 13) * Students of the Arkive have access to a Gaius soulgem that allows protection on all Arkive missions, it may be just a shadow of the real thing however Gaius is still a force to be reckoned with
 * 14) * Soul Gems can be created by Arkive users with a purple card using a unique crafting station only available to the Arkives. This gem will allow students to lend a piece of themselves to allies, however can only offer one at a time. Soul gems can also be used in some unique enchanting recipes.
 * 15) Passive boons:
 * 16) * Knowledge is power: Gain more exp towards proficiency that is non-combative.
 * 17) * Researcher: Gain more overall exp in threads if the user chooses a more indirect route rather than an aggressive one.
 * 18) * Stat Boon: Intelligence and how magic works, means an easier time controlling divinity, and taking less damage from magic related traps or attacks.
 * 19) * Priestess:The wise man once said power is not a means for man to control, but to learn from. Arkive students have better success rates when on pilgrimage or when learning languages or lore.

Arcane Academy
Arcane Academy is a school of combat, offensive in nature means a path of destruction for all foes. Ones who study the fangs of the snake that had brought them a gift of magic are those who gain the most of their offensive prowess. Founded by Xern, these perks include:
 * 1) Weapon System
 * 2) * Users of the school break the offensive proficiency system. This allows students to push the boundaries and allows mastery in all weapon types instead of a select few, as long as hard work and dedication pays off.
 * 3) Salvage and Victory
 * 4) * Sin, Rancor, and other enemy types have weaknesses that only the hunter would know. Depending on rank a student will have an easier time distinguishing these weak spots. (Students have access to the Bestiary, and rank specified on the page will allow students to automatically know this knowledge).
 * 5) * The Bestiary will also specify item drops from specific creatures that only uniquely Arcane students would know of due to their offensive related philosophy. Only specific drops will be salvageable for an arcane student due to this.
 * 6) Crafting Stations
 * 7) * Available crafting stations are: Forge, and Table for both armory and weapon smithing.
 * 8) * Both stations are available no matter the rank in Arcane Academy.
 * 9) * Metals and their durability or usefulness for armor/weapon making will be available to arcane students (as will be specified in the archives).
 * 10) Passive and Active Boons
 * 11) Active: Praise Bane
 * 12) * Students of Arcane have the ability to create a unique consumable item: Praise Bane, which can nullify or absorb praise from deities. This can prevent them from having an upper hand in fights. This can also weaken deities greatly. Praise Bane can be made without a crafting station as long as students have the correct materials.
 * 13) Passive boons:
 * 14) * Blood thirsty: Gain more exp towards combative proficiency.
 * 15) * Warrior: Gain more exp the more aggressive routes you take in threads.
 * 16) * Stat Boon: Precision, accuracy, the ability to hit hard exactly where they wish. This gives users a chance to break armor when attacking with weapons.
 * 17) * Sentinel: To grit the teeth and continue even in a wasteland of bodies, intimidation checks and overall strength scenarios are more likely to have success with arcane students.

Isirus Institution
The study of magic beyond capability, the unknown, the life, and the nature of magic. The isirus institution thrives to understand the nature of life beyond the realm of human or even elementi understanding. Founded by Leif, the institution values the law of nature and its boundaries beyond the realms at its core. The perks of the institution include:
 * 1) Natural ecosystem
 * 2) * Users of this affiliation harmonize with nature and the new magic of the land, all herbal pages used for alchemy or apothecary inside the Arkives are common knowledge to the students of Isirus. Students of this affiliation will gain boosted levels of knowledge in Apothecary, Enchanting, and Alchemy, along with any proficiency regarding nature.
 * 3) Harvest Radar
 * 4) * Students that are dedicated to this institution gain double the amount of items when harvesting plants.
 * 5) * Students of Isirus can see plants that are well hidden that normal people would never have the chance to see even when looking. This allows them to find rare flora and fauna easier.
 * 6) Crafting Stations
 * 7) * Available crafting stations are: Enchantment Table, as well as the Pestle and Mortar, for enchanting, and apothecary.
 * 8) * Both stations can be used immediately as long as the student is at the institution.
 * 9) * Special items that involve summoning apparitions or tricks, along with enchanting items will be additionally added to a student of Isirus. This information can also be found in the item handbook.
 * 10) Passive and Active Boons
 * 11) Active: Mark of Isar
 * 12) * Students of Isirus can create an item called 'Isar's crest' which can be consumed to mark a boss monster or raid boss. The marked boss will then drop two of its special unique drop items rather than just one.
 * 13) Passive boons:
 * 14) * Arcanic Hand: Always gain the highest roll for enchanting an item for effectiveness of that proficiency.
 * 15) * Natures Blessing: Gain more exp in threads the more you explore the environment and handle flora.
 * 16) * Stat Boon: Aptitude, damage in the form of raw power from your magic output. Increases the damage of critical magic attacks as well as increases the chance of a critical attack when attacking.
 * 17) * Unstable: Sometimes magic fluctuates, occasionally an attack may mutate the natural environment surrounding the player to either attack in the direction the magic was heading, or even defend the caster. (1d4)

Mausoleia Ministry
The assassins of darkness, the forbidden and unknown secrets that are hidden away beyond mortal reach. The Ministry defies the divines and instead further pushes the boundaries of magic through the shadows. Many cursed beings come from far and wide to research their afflictions and try to find ways to become human yet again.. however many seek forbidden magic as a way to condemn the very world that shunned them. Founded by Vera; Perks of the darkness include:
 * 1) Lights Bane
 * 2) * Forbidden magic, recipes, and power is easier to find and languages of the forbidden are easily translatable by students of the Ministry. Proficiency in relation to tinkering, thievery, agility and traps students gain more exp for. Students of this affiliation are well versed in illegal substances and other items in relation to dark arts or forbidden use.
 * 3) Gamblers Bluff
 * 4) * Convert any item into currency of any kind, this includes humanity.
 * 5) * Items converted into currency will revert back to their item forms, be sure to spend it by then. (3 threads)
 * 6) * NPCS with a good memory will become distasteful towards you if you do this and might even refuse service next time.
 * 7) Crafting Stations
 * 8) * Ministry students can Tinker without a workbench
 * 9) * Ministry students have access to all forbidden Alchemy, Enchanting, and Apothecary
 * 10) Passive and Active Boons
 * 11) Active: Beacon Master
 * 12) * Students of the Ministry can create a very special item called a 'Beacon' it allows them to mark an area on the map to teleport to with a teleportation scroll and then teleport back at any time. Students cannot create multiple beacons however so they will need to move the beacon or pick it up if they wish to relocate the teleportation. Students can create Beacon scrolls without a crafting station provided they have the right materials.
 * 13) Active: Assassination List
 * 14) * Ministry Students once enrolled are added to the 'assassination list' students that assasinate members of this list and climb to the top of the rankings get special heists, rewards, and a percentage of earnings to the school for compensation. Top ten Ministry students gain a significant amount of fame in Ein and inside 'underworld' clans such as darkscales and other hidden networks.
 * 15) Passive Boons:
 * 16) * Gold tongue: Ministry Students can sell any item to any merchant regardless if the merchant would naturally buy the item, however the price fluctuates and is normally lower than normal. (as long as the item is legal)
 * 17) * Fence Grab: Ministry Students can sell stolen items or illegal items by contacting 'Fences' this is only available to Ministry students.
 * 18) * Mark and Marked: Students are given a compass that points in the direction of the person above them in the assassination list ranking.
 * 19) * Instinct: Students being targeted by a lower tier assassin on the list are given a warning when they are being hunted.

Aiol Seminary
The study of religious beings to its core, to have unwavering belief for our role in life that had been given to us by our gods. The Seminary opens its gates to all those wishing to embrace the light and love of the divine beings who has given life to the land and to their own beings. Founded by Hrea, the seminary walks a path of light and perks that are gifted to the enlightened include:
 * 1) Gifted
 * 2) * Users dedicated to the Seminary have high understanding of divine blessings, lore, and entities of the gods realm. Users affiliated with the Aiol tend to have full access to all divine information as presented in the Arkives. Students have boosted pilgrimage success, luck, and praise gain.
 * 3) Faith (Purify, Protection, and Guidance)
 * 4) * Students of the Seminary can commune with gods through prayer, at the cost of an item students can lift curses or status ailments from themselves as long as its immediate for curses. (permanent curses wont be curable unless dealt with immediately)
 * 5) * Using gold or any kind of currency at the beginning of a thread to pray for protection grants the player with a status ailment called 'absolution', this prevents death once and revives the user with half health and energy. This can only be used ONCE at the start of a thread.
 * 6) * At the cost of high level food items or unique food items, the gods will guide the users blade and allow it to hit and dispel evil spirits or illusion type enemies. Illusions hit by Guidance will deal damage to the castor directly, making illusionists fear students of Aiol.
 * 7) Crafting Stations
 * 8) * Available crafting stations include cooking, and apothecary
 * 9) * Both stations can be used immediately as long as the student is at the seminary.
 * 10) * Access to a unique crafting station is given called: Magicians Crest. This allows the creation of very special faith related items.
 * 11) Passive and Active Boons
 * 12) Active: Twin Soul
 * 13) * Can create a consumable called 'Twin Soul' allows the user to throw a small smoke bomb down on the ground, all people enveloped in the smoke, including the thrower will shift into the dimension of Aidelons. This can be used for traveling through the map in the real world, or for tracking down someone who may live here. Materials are needed to make, but not a crafting station.
 * 14) Passive boons:
 * 15) * Cherished: Gain 25% more effectiveness from all healing items.
 * 16) * Divine Path: Increases the success rate of a pilgrimage by 50%
 * 17) * Blessing of Divine: Using healing items on other players, praying, or doing good deeds will increase the amount of exp gained at the end of a thread.
 * 18) * Curiosity: Increase god encounter chances by 70%.
 * 19) * Trust: Allows passage to Seire even if humanity is too low.

Core Cut Guild
The guild represents the weirdos of the celeste divide. Those who scramble together in unity to learn about how to fight and take care of Arcaedric beings who have taken lives for their own selfish desires. The guild focus on the killing of deities and the exploration of Ein to its fullest. They are rivals to the Aiol Seminary and often claim the gods disallow them to fully explore what Ein has to offer. Founded by Daxis, the guild offers perks to all who affiliate with them:
 * 1) Faust
 * 2) * The mascot of the guild is a curious creature named Faust, players affiliated with the guild gain the mark of faust so they can track down and hunt malicious deities, gods, or even Aidelons that have become consumed with corrupted power. Information on all hunted targets inside the Arkive are also available to all affiliated students. Information regarding Faust is only available for Guild members or Seminary members.
 * 3) Divines Bane
 * 4) * Students that eliminate or attack spirits will gain boosted levels of experience, students of the Guild will be rewarded if they choose hostile routes when it comes to the Seminary, or upon the destruction of divine items, text, or other spiritual related things or beings. This exp boost can stack per thread and doubles if the god or deity is considered corrupt or evil.
 * 5) * Guild members of Core Cut can see deities and sense them quite easily, since they are trained to hunt them proficiently well.
 * 6) * Students can give Daxis a gods seal for him to destroy, and in return he will grant the student either a 'Faust Feather'. or a 'Dream Catcher Seed'.
 * 7) Crafting Stations
 * 8) * Available stations include, weapon smithing, and alchemy.
 * 9) * Both stations are available immediately.
 * 10) * Special crafting station called a 'Tailor Trunk' can be used for enchanted vanity related items, clothes, and masks. These items can prove useful for deception, or moving around freely in Ein.
 * 11) Passive and Active Boons:
 * 12) Active: Faust Drop
 * 13) * Guild members have the ability to create a consumable item that seals all battle perks given to an opponent with divinity. This only works on one divine opponent, another will need to be consumed in order to seal another divine. This can be created without a crafting station as long as the guild member has the required items.
 * 14) Passives:
 * 15) * Fausts Soul: Gain the willpower of faust, and deal 25% more damage to divine deities.
 * 16) * Stat Boost: Luck, avoid the worst possible outcome or have a strangely high roll count. Find items of a higher rarity in chests, or even avoid deathly curses that normal people wouldnt be able to avoid.
 * 17) * Divine Presence: Determine immediately if there are gods that exist in the current world the user is in.
 * 18) * Unknown Eyes: Gain information on all creatures of the unknown, along with reverents. Guild users are the only people with information on these.
 * 19) * Celestial Passage: Gain the ability to move freely inside the city without fame, and without mafia affiliation as long as you are wearing an enchanted mask from the 'Tailor Trunk'.

Evoltail Faction
Faction of planet crawlers, divers tasked to find Relics and sources of Evol. Operators are trained here and mechanics thrive from the protection and discovery of the faction. To train for the betterment of Aether and its mechanical advancements one must thrive to come here and learn the secrets of Evol. This ruin diving association was founded by Lexy and includes these perks:

(Will become available at a later date.)

Elise Asylum
Only those truly blessed may become one with Elise, those blessed or holding a sigil of the reverent can collect Elise; one of the highest forms of power. Founded by Zuras, the Asylum is a place of harsh rigorous training on how to master Elise... However many students fall apart before they are able to graduate... Perks include:

(Will become available at a later date.)

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