Races of Arcane

In the Arca universe there are several types of races a player can choose from, this page will have a brief overview of these races. Please use any links or our quick link in order to see a specific race in more detail, and along with the racial template used for aspiring new players.

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Humans:
One of the easiest races to start off with, new players are highly recommended to create a human OC before trying other races.

The human city is called Lilus, humans train at Arcane Academy to hone their skills to fight off the threat of Sin. Or enroll in Arkive Academy to further pursuit human knowledge and power regarding the magical virus and mutations. The strongest human known in Lilus is currently the headmaster of the Arkives, his name is Gaius.

Humans may go on missions, fight monsters, and explore to rank up, all humans with magic have markings on their hands which tell others their rank and power in this world. Humans do not have the ability to travel to Ein, unless they purchase the item that allows them to do so. This item is called Caoh Crystal which negates the effect rifts have on humans. (Paralysis, Vertigo, possible loss of consciousness). However there are other means to get in with the correct people and magic.

Humans of Lilus are rather poor, they grew up outside the inner sanctum (the middle most part of the city). They praise the Cyrostasis stones that float over their city and ward off dangerous animals, magic, and Sin.

Sin will never go into Lilus as long as these beautiful blue stones float around the city, with Honor points, humans can expand Lilus and add new buildings to town.

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Zaros:
Empty shells of what was once human. They are desperate beings of what was once living.

Derived from ‘zero’ the term Zaros comes from a being that died. It is a term for something not entirely whole, nor entirely right. Normal humans that were experimented on and then tossed aside, or even an orphan that no one could document as living. People who have suffered and put through more suffering only to be disposed of in the wilderness. Now that is the essence of what creates a Zaros. The strongest Zaros in the world is a merciful light shard leader named Mirari.

When someone with a tragic life dies, their body can still be used as long as a soul possesses it. With a little handy work and madness, an Arcaedra can use bodies of the forgotten as toys to amuse herself while the time passes.

Venality (also known as 'Ven') shards may be crushed to create rifts to Seire from Ein, these shards when broken also cause a miasma of corruption to spread across the land. However when a Venality shard enters a human corpse, the shard possesses the body for its own and gains somewhat of a conscious.

Orias, an Arcaedra, creates all of these shards and scatters them happily to the cursed who wish to leave Ein, she loves emotions and feeds off of the extreme sadness, happiness, chaos, malice, etc of others to stay alive. However these shards are not just normal objects, they gain consciousness without any form of communication. The emotions used to create the crystal become thoughts or feelings of someone whom was once alive. If this shard is damaged in battle in any way, a zaros could perish or cease to exist.

When these shards possess the freshly dead of a tragic stricken life, they become a Zaros...

However much like their god; Orias, Zaros must feed to keep their abilities and powers. Each shard craves an emotion and must hunt living creatures to fill that unexplained thirst and void that torments each Venality shard. The more a shard feeds the more memories it gains from its dead host, the more human they become, and the more of a monster they feel...

but if they stop feeding, their body starts rotting.... There is no hope for a Zaros to live like a human, for without food they simply stop living.

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Infected:
Humans, Zaros, Epithets, Lumins, or Elementi that have been in contact with the Sin virus. This is transferred by being bitten or through the exchange of bodily fluids with an infected or sin. Infected can be any age since it can be contracted at any time, infected may also be born. This is very risky however since infected have the potential to change into a Sin monster. The strongest infected in the world is a parasitic sentient alpha named; Sheen.

Infected are humanoid but may have animal parts such as ears, scales, claws, fangs or tails.

Infected DNA is very hyper charged and powerful, when you become infected all your wounds and injuries instantly repair themselves. Senses are increased dramatically as well as strength. The disease then slowly corrupts you until you change into a Sin monster and go on a rampage, infecting other oc’s or players. Sin are highly intelligent and tend to not attack infected normally unless they need to. Sin may also communicate if they know the sin language, which can be learned throughout missions or travels as an infected.

During the last three months of infection an infected may find a way to stabilize their DNA, if this happens they become sentient. Depending on how much arcane dilution their bodies have, or taint will determine the type of sentient they become.

Sentient infected tend to not suffer as much from Arcane dilution, since infected bodies naturally reject magic they are sensitive to strong powerful areas of magic induced corruption or lengthy periods of battle/fights with mages in question.

Infected naturally have the ability to make masterful weapons and armor due to being forced to live outside of Lilus where Sin roam. The crafting ability “Armor Master, and Weapon Smithing” are automatically on every single infected OC.

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Elementi:
Magical creatures of Seire, they have appeared in the more natural areas filled with lush forests or breath taking large enhancements of plants due to the Sin virus. (The virus is like a steroid to certain plants and causes abnormalities). They are elusive creatures and are more commonly known in children's books as forest elves. The strongest Elementi in the world is an Arcanist leader named; Faete.

Arcanists are elf looking with pointed ears and a variety of skin colors ranging from normal human color, bluish, purplish, or even greenish.

Elementi normally choose between magic and nature as they grow and evolve their abilities and powers. Their first major decision is to either stay as an elf and practice their own arcane arts, or become a golem, a rocky creature that is attuned with an element.

Elementi are highly curious creatures and sometimes can sneak into Lilus to observe humans, most of them however prefer to stay in the forest or around elements they are attuned with.

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Aions:
Celestial beings that are born in Ein and brought to the human world to protect it from the dangers of the other world magic seeping. It is an Aion’s duty to close rifts, fight off rancor, and banish Cursed back to Ein. Aions are the fastest ranking race in the universe, and have always been with a creature called an Aidelon since birth. The strongest Aions in the world are residents of Ein and they are named: Selest and Nocala.

Aions can look human, but in Ein they look ethereal, they are holy beings in the world that have no fear of their knowing demise by their Aidelon partner. Aions fear the creatures who created and taught Zan to the other races of the world. For Zan is a forbidden art used by the demonic presences of gods, demons, rulers of Ein, and Eternia. When mortals posses this power, they can control and have total dominance over the Aion race.

Aions control a very powerful creature called an Aidelon. The Aidelon will grow and rank with an Aion throughout their lives. The Aion has the ability to call upon this creature whenever needed and this creature will put it’s life on the line to save and do as it’s Aion says.

However... the Aidelon is not an Aion’s friend. Even though the two beings have a very close connection, and understand each other the most. Aidelons will try to kill their Aion partners the stronger they become.

Aions cannot be cursed, or infected, they are immune to disease and sickness. If an Aion is injured by an Aidelon their wounds turn into crystal of one color only. (Color is up to player).

The first stage of an Aidelon is it’s F rank form, at F rank, an Aidelon is more of a pet than anything else and cannot deal damage if anything. Aions are able to call upon any rank of the Aidelon throughout their evolutionary incline. Whether they are F or S, an Aion can call the F ranked Aidelon form if it is preferred.

Aidelons can evolve, but their forms dont undergo drastic form changes. (Wolf will be a wolf, they dont change randomly into a bee with angelic wings or some shit)

Aidelons have additional rift abilities that only admins can assign and use.

Aions have a rivalry with Cursed creatures, they do not get along.

Aions have race blindness and cannot 100% determine what race they are speaking to unless they are able to see the face of the being they are trying to identify. If the race has max humanity or more than half the ability to identify the race of a creature significantly lessens to 50% even without a mask.

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Celeste:
Celeste are one of the most complicated and intricate races in the Arcas universe, they are beings who died and their souls have been placed in the branches of the world tree thanks to a god who enjoys shiny objects. Depending on the branch they lay on, and their astral affinities, they have a chance to come back as a partial vision of one of the thirteen astral deities they align with. Either that.. or their soul just stays stuck in the tree forever to light up the dark Ein sky scape.

You may not make a Celeste unless: 1. Your original character has made it to Ein. (Ein needs to be unlocked) 2.Your character dies and meets specific requirements and passes a roll. 3.The character in question holds powerful desires, feelings, or goals. Dying in a heavily emotional impacting way also satisfies this requirement. 4.The character is fleshed out and can be easily allotted into a role. 5.The character was not meant to die. (No suicide pacts for the purpose of having this race)

ANY of these requirements qualifies for a roll. So if you die remember to tag the admin(s).

Please note: Just because you meet these requirements you may still not become a Celeste, affinity to specific astral deities are needed and will increase or decrease each thread based on your actions and personality. (Can see in character sheet)

There can be circumstances where your character(s) dont meet these standards but can still create a Celeste that is something that will need to be discussed with an admin.

Celestes are beings that are dead, their souls taken away by a deity named Slagg. The creature collects pretty shiny souls and places them in his dream catcher (world tree) in Ein. These souls may have a large affinity with the astral deities in Ein, when this happens their souls are much too heavy to pass on so they linger as lights in the tree branches. Depending on how much affinity a soul may have, the likeliness of a deity pushing you out of the tree increases. They will send you back down to the ground as a seed made in their image, and you will be reborn as one of the following Celestial types once you hit the ground below:

Kirantir -The Immovable Wall (Tank) Soul Mark: Shield
Those born with the will of Kirantir will gain immense defenses, these beings of fur that are hailed as bipedal animals walk the path of the guardian they protect allies by shielding them with nothing but their bodies, and force of immeasurable will and power. These beings can be completely covered in scales, fur, or feathers. Some have horns and various other animal/beast parts. They have lower than average attacks but are the hardest Celeste to take down in a fight. The strongest Kirantir and the don of the tanking mafia is a hardy lion named Caramia.

Syrion and Syria -The Bells of Harmony (Bard, and Songstress) Soul Mark: Music Note
Those born with the sign of Syrion/Syria are creatures of sound, they are instruments that walk the streets of Ein with a beautiful tale to tell. They pride themselves on bolstering and boosting allies and rallying them to be able to take down the strongest of foes. Although they may be classified as demons, they are considered angelic in sound and can charm those of war with a simple song they sing. The strongest Syrion is name Abel, and the strongest Syria is named Lymria. They both share the title of Don.

Those of Syrion are instrumental demons that sometimes revert to their true forms when they are exhausted. They can summon their instrument with magic in order to use their abilities. Syrion normally know what instrument another Syrion is, and normally act hostile towards each other. They dont like having an equally as skilled bard with them on the stage after all.

Those more close to Syria look like people made from the instrument they are, from a drummer whose belly is the drum, to a harp who’s arm is made from the strings. These creatures are cursed to rhyme everything as opposed to those of Syrion whom do not need to.

Normally a very well rounded team would have one Syrion and one Syria as their abilities triple in power when around one another.

Syrion reverts to an instrument when weakened, however Syria do not revert.

Vaffieli -The Angels Tears (Cleric) Soul Mark: Wings
The people born under the guidance of Vaffieli are children of heavens, they are adept in healing magic, curing disease, and revival. Teams in Ein rely heavily on angels and although a team can fight without one it is normally ill advised. However angels have been quite rare to see now a days. One can easily identify an angel of Vaffieli by their wings, they normally have wings attached to their backs, arms, or head. These wings are not normally functional for flight however one could hover and descend slower thanks to large wings if they may have any of the correct size on their head or back.

Angels dont normally have feathers on their arms, head, AND back, but normally they have at least one pair on them. These wings also dont specifically need to be feathers, they can be any type of wing, from demonic to even magical looking ones. The don of the Vaffieli is a cleric named Alias.

Angels depict avian creatures, they can revert into if they feel weakened.

Labre -Exceed of Guidance (Analyst) Soul Mark: Question Mark
The blessing of being one with Labre ensures all born would know a foes weakness just by looking at them, weak spots especially on the body, strategy and elements. Their resistances and occasionally, health can be seen through the eyes of Labre. The don of the labre is a husky named Radaar.

These creatures are normally small tiny creatures that can fly at will using their magic energies. They can take the form of a fairy, animal, or even little monsters. They do not normally get any taller than 1-2 feet and no smaller than one foot. However they can sometimes increase their size for a very limited time.

Viscero -The Plague of Exhaust (saboteur) Soul Mark: Skull
Viscero born creatures are beings of water, born from the swamps of debilitation. They differ from looking human-like with occasional fish-like traits such as fins where the ears would be or webbed fingers, to scaled creatures who like being isolated from the land and barely come up for air. Some viscero dont have fins at all and are hard to differentiate from humans, however if one looks closely, their skin sparkles as if a barrier of scales are on them to protect them from the harsh waters. The don of the Viscero is a shark based creature named Hasero.

This barrier allows them to breathe under water and negate the pressure of the water the lower they go into the oceans. Viscero’s normally use their abilities to debilitate enemies with various status afflictions and tricks. They prove to hate the bard class the most as they are polar opposites so it is quite hard to get them on a team half the time. However they prove to be invaluable to a team and can make killing powerful foes easy, fast, and efficient.

Viscero can revert into their original aquatic creatures when weakened.

Apaliah -Accuracy, Grace, and Carnage (Ranger/Beastmaster) Soul Mark: Paw Print
Those born under Apaliah are often mistaken for infected due to their animal traits, (ONLY ears and tail) and their ability to transform. However they are not humans with animal traits, they are animals that look human. The don of this clan is a fox type Apaliah named Pashet

However with the exception of that, Apaliah look very much like human, they cannot develop paws instead of hands or look mutated. Apaliah derive from any mammal creature that are mid sized (Wolf, Fox, Lion, Tigers, Bears oh my?) which also includes rancor.

These creatures are adept to long distance attacks, single target and monster hunting. Apaliah can collect souls of rancor in order to tame and control them in their hunts. An Apaliah normally transforms into their true forms (animal forms) in order to run away, have access to different magic skills, or change their stats depending on the battle. However unlike infected their regular forms look very normal, they are not demonic mutated creations after all, Apaliah are generally animals with human forms.

'''When weakened, they cannot retain their human forms. They revert into their true forms.'''

Magnol -Natures Thorns (aoe dps, Mage/Wizard class) Soul Mark: Flower
A being of flowers, the Magnol is a humanoid that embodies a type of flower. They are passionate creatures that smell like the flower they are attuned with. This creature can have several skin colors and tones and are mistaken as a type of elf with their longer ears and royal looking appearances. There cannot be a Magnol with the same type of flower however, only when a Magnol with a type of flower dies can someone be born as that specific flower yet again. All Magnol’s are unique. The don of the Magnol is a white rose named Vinel.

Depending on the flower their type of magic differs, however all of them are burst damage and aoe. They specialize in fighting enemies with a very powerful damage modifier. These creatures can plant themselves into the ground to increase damage and make all their attacks even larger than what they should be.

Magnol when weakened revert into their true forms, a beautiful unwilting flower.

Disander -Retribution of Blades (Paladin) Soul Mark: Sword
The Knight of the underworld is a being of upmost loyalty and respect, they live to protect and have a very important bond with each other in the name of what they conjure to be good in the eyes of who they are protecting. The don of the disander is a paladin named Axel.

Celeste of Disander are normally beings of darkness which is very ironic given their role in the world, they are beings of shadow that can morph their bodies to take many demonic forms. However many only see their armor as they wear it everywhere afraid to show their dark faces and glowing malicious eyes.

Paladin’s have a gift of precision, speed, and are boasted to be a decent all rounder in terms of stats. They have the ability to conjure weapons and fight with multiple blades at one time. They have a passive that allows them to shield a important ally with their aura which turns into a giant shield. However this only turns on if they have a being to protect.

When weakened a Disander loses their armor.

Aegisa -Sacrificial Blade (Living Weapon) Soul Mark: Cross
Those under the sign of the Aegisa are weapons who can take the form of a human, these living weapons can morph parts of their bodies into various forms of their weapon. (Blades for arms, etc) The leader of the Aegisa is a duel blade named Rikiu

Living weapons have a curse, they tend to by averse to being touched by others due to their curse of being magical weapons. If any race wishes to use them, they can force a transformation even if it means no malicious intent.

They have unique abilities by themselves, but with a partner they are arguably one of the more unique forms of the Celeste race.

Alteemer -Mecha Mash (Dwarven Mechanic) Soul Mark: Gear
Mechanics are small dwarfs that excel in building and crafting advanced mechs, the people of Alteemer tend to use a specific type of magic known as ‘Maw’ to create on the fly constructs and useful items to aid in battle. Dwarven people normally have a weapon on them that is highly unique to them. This weapon can never break and is the only race in the entire in game universe to have an unbreaking weapon without the use of crafting.

The don of the Alteemer is a dwarf named Axis

Insei -Role Hoarder ( Anthropomorphic Arthropod ) Soul Mark: Circle
The Insei sign attracts hardy and proud people who wear hard outer armored shells, distinctively known as the insects of the Celestian Race. They are graceful and beautiful and value efficiency over much else.

The Insei are quite unique since they are the only Celeste that do not need to work together with the other subraces in order to raid and fight divine beings. Due to their unique make-up of abilities. Insei can be identified by four major sub species:

Coleoptera, hardy melee class fighters that double down as tanks with large amounts of armor. This encompasses most beetle looking Insei. Most commonly, stag beetles with large horns for fighting, tough outer shell skeletons and a plethora of abilities to utilize damage intake for damage output.

Lepidopter, Butterfly and Moth classes. Their armor is significantly lower than their beetle counterparts. However can dish out large amounts of magical damage, and debuffs. Like all Insei, the amount of power and damage output is based off of damage taken.. however Lepidopter in terms of defense are a medium range.

Hymenoptera, Ants, Bees, and Wasps. Fast and speedy damage, relying on their ability to kill things faster than their opponents. However at a cost of taking heavy damage as well. This class is risky, and high reward for damage output.

Diptera the flies, are the most made fun of in the kingdom of Insei. They rely on buffing and low level damage. However are best when crafting and identifying weakpoints. Many Diptera instead of fighting in raids tend to become slaves or ‘hired help’ for high ranking officials. Due to their lack luster abilities. They are often valued as someone to show the weaknesses and identify critical spots, but then step aside for the ‘real mages’.

The insei are the only Celestian race that do not allow pathless, masked, or even unaligned to join or enter their territory. They are a proud strong race after all, they choose not to be very modest about their superiority. They believe they are better, because they dont need the help of others to hunt gods.

The Don of the Insei are two self proclaimed siblings, a maiden of Hymenoptera; a beautiful lunar moth name Verde and a blue stag beetle from the Lepidopter named Hoss.

Io -Shy Countenance (Toy of Air) Soul Mark: Cloud
Although rare to see, the Celeste of IO occupy the sky above the divided district. These unique looking creatures can only be described as toy-like with their features looking less like flesh and more like material. Their forms can be different and it is hard to differentiate the main unique differences of the IO sub species.

All Io Celeste are filled with air, their blood when damaged is non-existent and the amount of air lost is the equivalent to blood loss. The air inside them is quite different than normal, as it is enchanted to not seep out instantly but to slowly dissipate and repair material that it seeps from much like blood coagulation.

However Io still need to be wary an cognizant as this repair is still slow and the air needed still escapes at quite a semi fast rate.

The role of IO tends to vary, as the only Celestial race that can become completely transparent and invisible as long as they arent in a closed off area or cave. They make absolutely no sound when moving and are used mostly for scouting areas for traps, scouting, and sizing up monsters. IO is a cowardly astral deity, so the celestians born from her tend to be very flighty and not very fight ready.

The don of the Io is a shy boy named Jitters, he really doesnt know why he is don, and really doesnt want to be.

Pathless -Silent Suffering (Abominations) Soul Mark: None
What happens when you dont align to gods or other pathetic deities? What if your will to live is so strong that those emotions manifest inside your very decaying shell?

Disgusting creatures that are better left inside, the abominations is what they are called. These creatures are malformed, have odd proportions and even be classified as monsters. From a blob of slime to a Raven head stuck on a dismembered human body, these Celeste are the lowest of the low. With barely any power left in them to muster up a decent humanoid carcass to parade in...

if an abomination falls, it permanently dies, no matter where it exists. No heaven exists for these creatures because even death does not come for them, they have already forsaken the natural course of the world when they fought their own fate.

Pathless occupy the underground tunnels of the celestian district and occasionally the sewers, they are out of sight and out of mind.

The don of the Pathless is a girl named Regret.

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Cursed:
One of the most unique and strange races of Arcas, much like Celeste there is a plethora of subspecies of cursed.

From giant bat, to vampire, to a floating manta ray these curses can be found by exploring and socializing. The strongest cursed is an Amalgam named Obsidian.

Some curses may be cured, however when speaking about the race of cursed we will only assume permeant curses have been applied.

You may not create a cursed unless these requirements are met:

- Your original Oc has the ability to travel to Ein - The curse is known and in our curses file completely filled out, the way to contract the curse must be outlined in said file.

The reason for the above requirements are simple: Not all curses have a known way to be contracted, and that must be found out before requesting to make a cursed being (this will be allowed since its tedious to make a character, then go out of the way to become cursed from the beginning).

Cursed belong to a plain of existence called Ein, they do not take kindly to humans in their land. They will either feed or curse humans that cross their path, since they truly believe humans are weak and they are jealous because they miss their own human lives.

Some cursed beings want to leave Ein, and others just wish they could die. Since Ein is a plain of immortality, and to some, an eternal hell where Cursed beings are forced to be. They have an eternal rivalry with Aions since Aions believe that allowing Cursed to roam the human world is unnatural and unsafe. Cursed believe the creatures are self proclaimed as holy beings and could care less even if they are.

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Epithet:
Epithets are a curious race that are the main occupants of 'Steam City' in the Aether and 'Blanca' in the book of Evol

Their main abode is excavation and the discovery of rare and ancient materials left behind by a long forgotten race. It is said there was once a time no life existed, and then one day it was created through the experimentation of a selfishly foolish wish and desire. These brand new inhabitants were testing grounds for something greater, and they excelled in technological advancements that still surpass Steam City today.

Epithets are literally words with souls, their appearance takes the shape of their word. At a certain age they get 'transcribed' and gain a new Epithet, a word that will determine their 'power'.

What an Epithet lacks in magic he makes up for in Relics and weapons he finds while excavating the world ruins. It is very rare for a citizen of the Aether to wield or even use multiple forms of magic asides from their 'skill'.

Epithets tend to not be born but released from the book of Evol. When a character in the book becomes aware of themselves, they try to escape the books confines. Epithets cannot become transcribed until they escape the novel so many are stuck in this world for many cycles and many years. Being aware of yourself in a book where only the scene the writer created is tortuous, and many Epithet struggle to remain sane while being forced to act differently than who they truly are, or support main characters with their lives.

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Morrow:
Morrow walk the land on two feet, their bodies are can be human in nature... However have a bone-like exoskeleton structure. Some Morrow look more human than others, while some look more monster entirely.

Morrow live in the Aether and come from the city of dreams, they tend to be very intimidating looking and are mostly carnivorous in nature. They are considered omnivorous despite what they mostly prefer.

The race has a little bit of a strain with Epithets however, this is mostly due to the competitive fight for artifacts and relics. They end up fighting and competing for excavation land and areas through harsh militarist means.

Morrow are mostly tribal in nature, and only care about the energy old relics have. They can easily sense and are drawn towards Evol that linger inside such artefacts.. Their main food sources are types of energy, and evol is a powerful and very precious delicacy that is often harvested for queens.

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Lumin:
The Lumin race inhabits the Aether and lives their lives as pathless wanderers of reality. They live close the the 'Astral Eclipse' which is the gateway to the land of Reverents. However it can not be opened by any.

Many people consider Lumins 'Angels'. Due to being born with angelic abilities and powers, Lumin are mostly a race made not fully for their own conscious, desires or purposes, but more so for something greater. Lumin are never truly free from their confines, and their lives revolve around a special book they carry everywhere.

Many see them as demons or even worse; the messengers of Arcana. Holy seers with pitch black eyes; the eyes of the Abyss itself.

Yet none can ever be chosen by a Reverent.

There are two main types of Lumin, one that holds a mysterious black book, and the other holds a pure white book. Many speculate how the books differ but many never know. The most striking differences between white book Lumin and black book Lumin are actually their physical appearances rather than their precious items.

White books; commonly referred to as 'Auroras '

The 'Aurora' can see the future, but cannot do anything to change it.

The Aurora can also chime to fix broken 'Astral Paths' which no other mortal race is supposed to be able to access.

Black books; commonly referred to as 'Twilights '

The book of Twilight tend to ring when someone is going to die, and the Lumin is tasked to oversee it. Black books should not interfere with fate, but they still have the capability to do so.

The book of Twilight can also ring if someone needs help through the Astral Eclipse, they guide lost travelers to where they need to be.

Lumin generally cannot be seen by other mortal races, however due to current events... many Lumin are falling from this grace and not many know why. When fallen Lumin can be seen by mortals and are considered mortal themselves... however their abilities are more so a curse than a blessing... they suffer and agonize from it.

Lumin partner up in tandem when working, if a Lumin decides to save someone destined to die or not save someone who wasnt destined to die yet they can be punished by 'falling ' and becoming mortal.

The partner of the fallen Lumin receive a worse punishment, they are trapped and changed into a death hound that is forever cursed to hunt down their fallen partners. This curse constantly chases the fallen Lumin and many cannot get over their grief and guilt for their partners.

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Vengela:
When one falls in battle sometimes in the Aether their incredible lust for vengeance or completion to their tasks or goals overpower and entice Death.

For the Reverent had always been amused by the Fool whom left the mortals as a present in the Aether, at least... to him, it does not relatively get boring.

The Vengela race are a class of fallen that are treated like demons of death. Ambition and Hatred drive them to live, and once they complete their goals they wither away.

Vengela tend to live and be around for awhile, their goals constantly striving them and promoting their choices and actions. They are considered Abyss Class type assassins, once you see their light, you're already dead.

Vengela are classified by when they use their abilities, they tend to blend into the civilization around them or take the form of the race they once were. When using their newfound abilities however, their skin may crack open and reveal an unbridled magic underneath, many Vengela in addition have a halo that represent their new resurrected lives when using their abilities. If someone were to attack and destroy a halo, the vengela would cease to exist.

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Relix:
Relix can be found scattered throughout the ruins of Aether or even in deep areas of Ein, generally buried deep down without much hope of waking ever again.

It is unknown why they are found in two different planes of existence, and it is very rare to encounter or even find one that has developed its own personality and unique opinions.

However they follow basic 'relic item' rules.

Two types of Relix are found in the world; Restricted and Legacy types.

Restricted uses 'Evol' with M-Type.

Restricted types have the ability to restrict and renew energy, with a restraint the Relix should be able to use basic abilities without using up Evol. This is the weaker attack, and not considered as magic. The user can use M-Type unlimited in amounts, however M-Type is not a great alternative to actual magic ability or abnormal ability.

Restricted use of Evol can be painful and uncomfortable to a Relix, and generally feels like a punishment. Many Relix who are easily impressionable will soon believe they may be deserving of punishment, or their logic and learning may be skewed due to reasoning that has the potential to drive one insane.

Without a restraint Restricted Relix can use their destructive ability to conquer several fights, however will faint due to overload after the use of this ability.

Restricted Evol have biologic functions but they are not needed, they can use food for some inefficient energy however that is also not needed. Restricted types of Relix tend to look more human in nature, and tends to mimic human anatomy and structure as if trying to blend in.

M-Type Relix tend to mimic emotions and tries to express their own thoughts and opinions, however it is a struggle trying to learn. They seem to feel emotion, however many creatures speculate it is based off of observations and trying to mimic rather than their own personal emotions. Which can become hard on the Relix in question to deal with.

Legacy uses 'Evol B' (Evol Burnout).

Legacy classes are an older variant of Relix that has no restrictions to their Evol usage, therefore will always expel a large amount of energy and thusly always decrease its Evol. Legacy units tend to not faint or shut down after an Evol use, which makes Legacy more at risk of corruption, and potentially death.

Legacy Evol have no biological functions and have trouble with understanding basic emotional value, they--unlike their counterpart--cannot feel emotions or show personal emotion. They tend to show their choices and logic pathways based off of what they value on start-up this is random seemingly.

Legacy Relix are less human than their counterpart, it is very easy to differentiate the two.

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