Infected

Ever since the sin virus started to plague Seire, more and more plants and animals have mutated and became monstrous and aggressive. The virus spread easily within animals but not humans, which is why it went unnoticed for quite awhile… their primary concern were for the monsters—that ensued from this virus—attacking cities or towns.

However this virus evolved and learned to spread through fluids, and bites left behind on survivors of raids and attacks would soon too become infected.

The virus would be a fever that would leave the victims in extreme pain, at first this infliction was treated like a plague. Hoping for a cure eventually or something that would ease pain… however most fever victims would also mutate and become more aggressive their strength alone causing destruction accidentally at best.

These strugglers would gain a variety of animal parts depending on the animal that had infected them, this was the second stage of infection… and no one knew how to stop it.

Until one day, these infected humans would turn into monsters with no more conscious… and destroy everything they could.

Eventually people suffering would be left behind, and disposed…

Humans generally have a month of fever before developing mutations, and some communities of infected are devoted to finding and brewing cures that might possibly slow the process and ease the pain… however they have yet to find an actual cure. Some people commit suicide in the first month, apparently the fever is almost unbearable.

In this month first stage an infected may encounter problems from their fever, and will need to take ‘medication’ distributed within the infected community in order to stop the pain and suffering from the fever, this medication also slows down the infection process. The more medication an infected can get their hands on, the longer this month can expand.

And the divide between both the infected and humans are constantly growing larger… infected have become bombs, they aren’t considered human anymore…

After a year an infected turns into a monster, representing the animal that infected them… in this feral stage they cause destruction and are blood thirsty… however there are rumors of infected developing a mutation called ‘Sentience’ which stabilizes the virus and establishes the Infected as a new race that can thrive for many years without much hindrance.

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Infected Template:

Name: (Name your Oc so he or she can be identified by myself).

Infection Stage: (one or two, I am allowing players to skip the month of fever)

Race: (This must be classified so I can determine if you are using the correct template and decide where to place your accepted Oc).

Infected Type: (Are you a mantis, a dog, a cat? What creature infected you?)

Elemental Affinity: (What magic type are you drawn to?)

Boon(Strong stat): (Strength, Speed, Defence, Ability damage, Magic Defence.)

Bane(Weak stat): (Strength, Speed, Defence, Ability damage, Magic Defence.)

Sex: (Male or Female.)

Age: (This needs to be stated or I will not accept it.)

Prof Boon: Armor and Weapon smithing starts naturally at 5, however if cured it drops to 3.

Special Skill: Dust collector, an infected can collect time from crystals of Aions. This dust is like a drug to all races, infected included and can increase the infected timer. However it also lowers the lifespan of the Crystal. Infected can also gain dust from cursed essence or high level monsters. Keep in mind dust can taint your virus and increase the chance of being parasitic. Infected can also gain magic dust from magical areas, humans, or sin. This act is generally harmless and only affects a targets energy.

Stamina ability: (One ability you have as your humanoid form, it cannot be magic. It can be a buff, an illusion, something that can be explained without the use of magic. For example: a chameleon has the ability to go invisible due to camouflage.)

Resistance: Infected can gain a high resistance from constant magical attacks or assaults due to Arcane Dilution.

Arcane Dilution: Infected players gain a fever from fighting mages or being in magical polluted areas. Drinking magic potions or eating food that has been magically touched can increase this fever. Once the infected hits 100% fever they will force transform into their feral form.

Please note: Arcane Dilution can taint your virus if you often find yourself teetering on high levels of fever without transformation.

Mana Bile: Infected exclusive recipe that will force a transformation so the infected does not need to accumulate fever to change.

Feral mode: (Description of what you look like as a sin, giant black rabbit with giant fangs and claws? Or how about a ninetailed fox? What do you look like when you go berserk and change form?)

Feral Ability: (When you turn into a creature, what ability can you use? it may not be magic of any kind but it can relate to your creature or be a boost. For example: A viper could spit poisons/toxins at an enemy. Or every time you get hit with a magic attack your speed could double etc. The Admin used to assign this, and still can. Just to not over complicate things, just leave this as blank if you wish for me to assign you a Feral ability :) )

Physical Traits: (What else can you use for attack? Claws, Teeth fangs? Etc.)

Weapons/Items: (This may not include weapons with magical properties or with unique qualities, if you want something better. You will need to make it or purchase it from someone who can make it. I will only allow three healing items for example: potions. They will be used up after consumption however. You may not have magical trinkets or anything that increases your ability. Infected may start out with a very well built weapon and armors due to an infecteds ability to craft exceptionally well with sin materials.)

Appearance: (What do you look like? One picture can be used in your acceptance. If you want more please reply to my photo comment and add your own pictures. Do not post more. If you do not have a picture that is also okay, please describe what they look like here.)

Personality: (What is your true personality?)

Background: (extra information of your oc’s past, I would recommend not something super in depth unless you have a high understanding of our world. We do not accept royalty, rich people, and people from unknown places in our land.)

Additional information: (You may put your likes or dislikes here if you want or anything else you wish to share.)

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Sentience: Parasitic vs Symbiosis

Symbiotic Sentience:

If the infected is not tainted they will turn into a symbiotic sentient and will be able to control the virus, their feral form, and their magic they are attuned with. (Free manipulation of Affinity element)

Symbiotic traits: Symbiotic is the magic version of an infected evolution line, being symbiotic has allowed the infected to develop their magical power and prowess although the virus opposes magic. The abilities are similar to the template above, the Sentient Trait being symbiotic allows the user to fully control one element and feral form at will. Magic dilution now does not change force a feral change, nor does it always hurt you.

Abilities:

Controlled: Able to freely control element affinity as a magic and the feral form freely without help of brewed items.

Green Cleaner: Sentient infected that are symbiotic can harvest magical pollution from environments or areas filled with alot of harmful magic. They can then craft this into dust or time to sell or keep for other infected or secret recipes.

Shivers: Symbiotic infected have to roll 1d10, if they land on 3 during the start of the thread their element manipulation will expel a tainted essence that can cause fever to the symbiotic infected. These fevers tend to be detrimental the higher the fever gets and can be controlled with medicines crafted from other infected tribes or even an extended period of rest. Some infected can be unlucky or even favor the roll for a parasitic change, however many advise against it...

Parasitic infected cannot be reversed... Symbiotic infection is encouraged to keep or else the virus effects your body quite badly.

Tainted levels can also be determined based on performance of the infected player during a sentience event. Other than that however, most infected start off as symbiotic.

Parasitic Traits: A relationship with the virus that becomes parasitic looks much more stable than a Symbiotic one. This relationship makes an infected host look mostly human with little to no animal traits. The virus recedes the mutation and works together with the host to ensure its survival. The abilities of an infected changes drastically due to the virus evolving beyond its natural traits and somewhat gaining a conscious of the host.

Feral Form --> Removed, infected parasites do not have access to animalistic mutations or abnormality, they no longer can morph into these monstrous forms.

Stamina ability --> Instead of a Feral Form, a Parasitic infected can use two stamina abilities instead. These abilities cannot be magic, however are more potent in affect than Symbiotic stamina abilities.

Sentient Trait: Instead of controlling the element, a user can reflect this element back at a mage or monster and hit 100% of the time. This reflection deals twice as much damage as it would regularly.

Parasitic Abilities: (Virus)

The virus wants the host to live, so it has evolved to protect the host.

Expel: The host can expel the virus from their body as a bloody looking black liquid, this liquid can harden and act as a solid and be manipulated at will. This liquid can come from any orifice of the body (sweat glands, mouth etc) however cannot ever be severed from the host body. This can be used to create extra limbs, attack things, or expel the user forward due to the virus’ capability of being manipulated.

Bloody Armor: The virus can coat the host in a black armor that will freeze all damage inflicted, however that damage will hit the host after the armor is recalled. The damage will be applied after the armor disperses. If damage ends up being at a lethal level, the infected will gain double their ranks to exact revenge and take their attackers down with them. (only to die right after) This form will decrease sanity to 0.

Infection Control: Attacking another infected will either decrease OR increase their timer. If the host increases a fellow infected timer, they will be afflicted with weakness, sickness or even both. Decreasing the timer has a chance of INSTANTLY turning or killing fellow infected.

Evolution: If the user kills 100 fellow infected the virus feeds on their magical energy and might mutate to give the parasitic infected an extra Sentient Trait. (another element to reflect)

If user becomes:

Sickened: Permanent HP Halved. Healing does not work on them, more vulnerable to status or being tricked. Senses drastically lowered.

Weakened: Rank is halved until player rolls a 5 this status carries on to other threads.

Eaten Alive: Every 5 turns the virus feeds and deals 1 point of HP damage, the virus will not kill you and will stop feeding at 1 HP. If the user is at 1 HP the virus will gain a 5x attack boost and defend its host. The virus will try to make the host sleep if low health 1/3rd chance of falling asleep if low health (20%).

Disagreement: Virus will randomly try to force its host to do specific actions by controlling limbs, always in good intent that will never harm the user.. However this includes eating to heal HP, sleeping to heal HP, or to not do risky things that may damage the user or put the user in fatal danger. The virus makes noises to indicate intent that the host can only hear. (This rarely happens)

Human or Monster?: The host has a max Humanity of 5, and has a sanity bar that lowers humanity significantly if sanity reaches 0. Low sanity and low energy which includes exhaustion, status, or critical injuries will cause the virus and the host to gain an attack boost (2x damage).

Walking Dead: With a sanity of 0 and a humanity of 0 a user can be fully controlled by the virus, that includes speech, intent, wants, needs or desires. If an infected host dies at this level.. Their body will become a walking lifeless form living purely on the willpower of the virus. (Like a zombie).

Nightmares: A host will never get a good nights rest. Therefore a host is always tired and can be mistaken as an insomniac.

Important to note: A parasitic infection will try to stay alive when the host dies by jumping towards other infected or humanoid creatures to feed on. Within five minutes if the virus fails to find a new host, it will also die. If an infected gets jumped on, their tainted levels rise by 99% immediately.

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Infected once sentient become their own established race, they become people who share Seire despite the racial discrimination. The more infected that can become sentient, the more the human race will begin to accept infected.

What the problem is for humans, are the infected that are still out there, like walking time bombs they will turn into Sin and attack eventually. The sin are man kinds number one enemy. Which is why they cannot accept infected very easily in their community, especially new faces.

Sentient Infected are easily identified because they can control magic, therefore they receive a mark on their hands of their element.