Elementi

For clarification asking for help is GREATLY recommended.

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Template:
Name: (Name your Oc so he or she can be identified by myself).

Race: (This must be classified so I can determine if you are using the correct template and decide where to place your accepted Oc).

Sex: (Male or Female.)

Rank: (This needs to be known always, even if you generally start at F rank.)

Age: (This needs to be stated or I will not accept it.)

Role: (Are you an Arcanist? Or a Golem?)

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IF ARCANIST:
Nationality: Fae/Wood Elf

Abilities: (1 if Fae, 2 if wood elf)

IF FAE:
Trick: (Your partner, this will need to be gained in the rp, the types of tricks you can make depends on your nationality and objects used upon creation. Your magic ranking and type also matter there are roughly 193 unknown Tricks that can be discovered)

Winged: Fairies of the elf variant have beautiful wings and the ability to fly with said wings. These can be conjured by magic or permanently attached to the OC. -

Ability slot: (only one) -

Bane: Weak to physical attacks (2x dmg) -

Special Skill: Able to create a pulse of light that pacifies plants that would normally attack the living. Fae’s are quite magically powerful and can learn healing and apothecary based proficiency’s fast.

Fairy Dust: Can temporarily grant allies the ability to fly -

Fae Jar: Can create a jar of pixie dust once every three days, this dust allows a user to fly permanently on ONE thread if used. It can also be sold for 500g at any alchemy or magic based store. (excluding the Elementi stores) -

Skeleton Key: Faes can unlock all and any key based lock (doors chests etc) -

Pacify: Rancor below your rank will not attack you.

Summon Trick: Summon the creature you created to help you in battle!

IF WOOD ELF
Apparition: (Your partner, this will need to be gained in the rp, the types of tricks you can make depends on your nationality and objects used upon creation. Your magic ranking and type also matter there are roughly 193 unknown apparitions that can be discovered)

Bane: Wood elves are weakened when they are not surrounded by nature, they are vulnerable in cities where the environment is bare. Conjured environment or environment growth effected by magic DO NOT count.

Stealth: In the wilderness Wood Elves are stealthed and are very hard to detect if you are a rank below them (proficiency can help detect Elementi that are vanished)

Focused: In the wilderness and in lush environments Wood Elves deal double damage due to their enhanced accuracy and focus.

Dryaids Aid: Trees surrounding the Elf will take hits for them. Trees will twist themselves around woodland elves automatically in order to protect and defend from ranged magic or even melee weapons.

Conjuration: Woodland Elves are skilled archers and can conjure an ethereal bow at will.

Calming Aura: Sin your rank and below will not attack you, they will be neutral.

Woodland Sprite: a little spirit animal ‘familiar’ that follows the Elf around and passively doubles drops from hunts and scavenged plants (player can specify the animal)

Summon Apparition: Summon your personal creation to help you fight!

Ability slots: (You get two as a woodland elf)

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GOLEM:
Golems can change forms only ONCE a thread, they can either be their elf forms or their elemental forms at the start of the thread.

Golems cannot make a partner like Arcanists can, they gave up that privilege

In their elf form, Golems can handle weapons and armor, while in their elemental form they cannot.

Golems can eat their elements if being attacked with their type matches up. Depending if player is a Dusk or a Wraith determines the boon from doing this. Dusk elves gain double damage next attack after eating while wraiths heal after eating. (Does not work if you eat your own magic)

If Golems do not wish to heal or double their damage they can instead make one single gemstone (2x a day), gemstones sell for roughly 250G at alchemy, and enchanting stores. With the exception of the Elementi stores.

Golems can change their size at will as long as they have the magic and element available to do so.

Element(s): (If you are a Golem, choose your element. [up to 2] keep in mind your element determines the damage you take from certain attacks.)

Profession bonus: You are one wit magic, crafting skill enchanting proficiency exp gain increased and all magic related ones as well.

Element power: (Please look below for all elemental powers available for golem.)

Element manipulation (of your chosen elements)

Wisps: In the Elemental form, Golems get six balls of energy that circle them. They automatically protect the golem and attack enemies. These wisps recharge after 12 universal replies.

One With Nature: Sin and Rancor will not attack a Golem in their elemental form unless provoked, however their elf forms are unnerving and will be attacked.

Nationality: Dusk Elf/Wraith ‘Elf Lord’

(You can only use the below if you are in Wraith form)
NOTE: Elves who chose to give up their naturalistic forms for Golem evolution are still HEAVILY effected by the magic system. For example a fire golem who is in its wraith form will still take DOUBLE DAMAGE when hit with a water attack.

ability slot: (Your choice of magic one only)

Ethereal: You look ghostly and deadly

Physical limits: You cannot seem to hold physical objects for very long unless they are enchanted

Ghostly Figure: You take less damage from physical attacks but slightly more damage from magic attacks.

Phase: You can walk through walls whenever you wish, however this drains energy. (3x a thread)

Spirit Walker: You can traverse the spiritual plane to travel, this is faster but also very unpredictable. You never know where you actually might end up. [works in golem form]

(You can only use the below if you are in Dusk form)
NOTE: Elves who chose to give up their naturalistic forms for Golem evolution are still HEAVILY effected by the magic system. For example a fire golem who is in its dusk form will still take DOUBLE DAMAGE when hit with a water attack.

ability slot: (Your one choice of magic)

Damage Buster: You automatically deal 2x more damage in PVP and PVE but only during nightfall. -

Damage Drainer: Additionally you deal 1/2 damage in PVP and PVE but only during the day.

Optional Exception: You may choose to deal normal damage at any time of the day IF you opt out of BOTH Damage Buster and Damage Drainer. [both work in golem form]

Elemental summon: You can summon mini elementals of your element type to fight for you. (Up to 5)

Mote Enchant: Can enchant arrows or weaponry ‘on the fly without resources’ temporary with your elemental type to deal physical damage and magic damage on weapons. (Applying ability damage to items)

Opaque: During Dusk or Dawn these elves deal triple damage (very brief 1 turn/attack per dawn or dusk, cannot be consecutive in a thread.) [works in Golem form] Cannot stack during PVP.

Realm of Darkness: Dusk Elves can use shadows to get around by phasing into the shadow realms. In this realm a dusk elf can use shadows to climb buildings (using the darkness as ledges etc) or use shadows to traverse impassible areas. Dusk elves can use this ability to hide, however cannot attack from this realm or attack coming out of it. Dusk elves tend to use this ability to spy and protect Shrewtop forest from potential threats. They are the eyes in the shadows of the forest. Dusk elves can be ripped away from this realm if the shadow they are hiding in gets destroyed or lightened up by magic. [works in Golem form]

NOTE: Realm of darkness cannot work unless there are shadows, at night a elf cannot move in the realm of darkness very freely due to the land being mostly shadow. Therefore slowing the overall movement of the elf rather than helping it.

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Appearance: (What do you look like? One picture can be used in your acceptance. If you want more please reply to my photo comment and add your own pictures. Do not post more. If you do not have a picture that is also okay, please describe what they look like here.)

Personality: (What is your true personality?)

Background: (extra information of your oc’s past, I would recommend not something super in depth unless you have a high understanding of our world. We do not accept royalty, rich people, and people from unknown places in our land.)

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Elemental ability bonus for Golems only:

Air: Golems of air can fly, are immune to the effects of ground elemental abilities, can effect wind and manipulate the temperature.

Gem created when consuming: Lapis

Wraith Boon: Defensive ability towards the element of Ice makes the damage 1x instead of 2x

Dusk Boon: Air deals normal damage to Elementi, Sin, or Rancor who would normally resist Air type magic.

Affliction: Golems of Poison are immune to all toxins and heal off of poisonous attacks. They can purify all disease from any object. They can also create gasses (poisonous or flammable) in the air that may explode on will.

Gem created when consuming: Amethyst

Wraith Boon: Gains the ability to change a poison into a potion of equal value or power

Dusk Boon: If attacked by a physical move there is a 50% chance of poisoning the enemy that attacked.

Earth: Golems of Earth are immune to electricity based attacks, they can cause earthquakes and open the ground up and even create craters/ravines upon will.

Gem created when consuming: Opal

Wraith Boon: Gain the ability to change soil into low quality Iron bars. (5x a day)

Dusk Boon: Gain the ability to hit flying type Sin/Rancor (PVE ONLY + Aidelon)

Life: Can summon woodland creatures to aid them in battle, they can also communicate with animals and docile sin.

Gem created when consuming: Emerald

Wraith Boon: Heal major wounds and can revive those who are about to pass (x1 a thread)

Dusk Boon:

Death: Cannot get hit by physical attacks, and can pass through solid objects if they wish. Let it be walls, doors, etc.

Gem created when consuming: Tourmaline

Wraith Boon: Wisps turn into Golem Armor that negates 2 attacks before disappearing for the amount of turns specified.

Dusk Boon:

Metal: Golems of metal have the ability of polarity, they are also very defensive and are immune to physical attacks. They are too defensive to be hurt by normal physical power. However Metal golems can still be hit by stamina abilities, and infected Feral forms.

Wraith Boon: Changes magic damage dealt into physical damage and takes less damage from super effective magic abilities (Ex: 1x dmg dealt with fire instead of 2x)

Dusk Boon: Changes magic damage into physical damage and deals more damage to creatures (Ex: Sin, Rancor, Aidelon, Feral forms take 1.5x damage instead of 1x), however also takes more damage from creatures. (1.5x)

Fire: Golems of fire have the ability to create clones of fire that will help fight off enemies (up to 3). Golems of fire are immune to the heat and cannot be hit by bladed weapons.

Gem created when consuming: Ruby

Wraith Boon:

Dusk Boon:

Water: Golems of water have the ability to control pressure, they can breathe underwater and cause oxygen in the water to explode. If touching a person, a water golem has the ability to control their blood in their body very slightly.

Gem created when consuming: Sapphire

Wraith Boon:

Dusk Boon:

Electric: Golems of electricity have the ability to create storms and increase their speed by 2. When hit by electric attacks this Golem can absorb it to heal.

Gem created when consuming: Topaz

Wraith Boon:

Dusk Boon:

Psychic: Golems of psychic cannot be harmed by mental abilities, nor can they be fooled by illusions. Psychic have the ability to fix broken objects, buildings, etc.

Gem created when consuming: Spinal

Wraith Boon:

Dusk Boon:

Ice: Golems of ice have the ability to freeze time twice a battle. They cannot hold it for a long time, just enough to attack or run, or even change position on the battlefield.

Gem created when consuming: Moonstone

Wraith Boon:

Dusk Boon:

Light: Golems of light can create illusions and trick others of what they are seeing. They can bend light and make it hard for people to see objects or even color. They are also immune to light based magic.

Gem created when consuming: Diamond

Wraith Boon:

Dusk Boon:

Energy:

Gem created when consuming: Jasper

Wraith Boon:

Dusk Boon:

Dark:

Gem created when consuming: Black zircon

Wraith Boon:

Dusk Boon:

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additional will be added to Golems.

Elementi that leave their homes do not have an idea how to get back.